E-mail: m.sinclair@gmail.com

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ARTPASS_HONEYMUSTARD

A Team Fortress 2 map created for the art pass contest. The map came within the top 5 entries, and received an honourary mention on Valve's Team Fortress 2 blog for outstanding use of the "harvest" theme. View the blog entry.




CP_POWDERHORN

A Team Fortress 2 map created for my university dissertation. This map was created on a strict deadline (three months), and comes with an 11,000 word report, detailing the planning, iteration and testing processes.




DM-PARK

An Unreal Tournament 3 map created to learn and explore the UDK. This was a fantastic learning experience, teaching me the basics of the Unreal Editor. The map's fun too!




IMARC

A Half Life 2: Episode 2 scene created for a university unit - "Imaginary Architecture". This scene was made to appreciate and understand the work flow that applies to the creation of a single player level.




SHIELD

A Portal map designed in just one day. The aim was to create a unique puzzle that was different from Valve's own test chambers.




PL_BOUNDARY

A Team Fortress 2 payload map in which the BLU team must escort the payload bomb cart into the RED team's base to destroy it. This was created in my free time across six months and saw a number of iterations.



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